Forgotten Hope 2.45 - COOP Patch C

  • Es gibt einen neuen Patch für COOP und Singleplayer. Der Patch C beinhaltet diverse Neuerungen und beinhaltet ebenfalls die vorherigen Patches. Es wird also nur noch dieser Patch benötigt.

    Den kompletten Changelog seht ihr im nächsten Post!

    Der Patch ist bereits auf unserem Server installiert und funktioniert bisher einwandfrei. Um auf unseren Server zu connecten, muss der Patch installiert werden.

    Den Download gibt es hier: FH 2.45 Patch C

    plattsig21.png
    sysp-138588.gif

    Durch die Macht der Wahrheit habe ich als Lebender das Universum erobert.

  • CHANGELOG:

    Completely rebuilt maps

    •Alam Halfa - 64 and 16 *
    •Bardia - 64 and 16 **
    •Battle of Brest - 64 *
    •Battle of Keren - 64 and 32 (night infantry) *
    There is a bug on Keren 64 - bots get stuck in the Keren station building (one of the final flags). Sorry, we couldn't fix it before the release.
    •Eppeldorf - 64 and 32 (night) **
    •Fall of Tobruk - 64 **
    •Meuse River - 64
    The map is rebuilt as a mix of the old, pre-2.45, flag layout (4 flags to capture instead of 5) with the new, 2.45, vehicle layout.
    This map has not received new navmeshes. The old ones have some flaws, but are rather tolerable.
    •Operation Hyacinth - 64 **
    Built around the 2.4 version, that is, with flags and without objectives. Objective tanks and planes are still there, you may destroy them, but they don't play any strategic role.
    The minefields were removed to avoid rush hour traffic jams on the roads.
    •Ramelle-Neuville - 64 *
    To balance the teams, the Winchester shotgun in the American bazooka kit was replaced back with the Colt (on this map only).
    The map is not recommended for sensitive people, children under 17 and nursing mothers, as it contains intense and persistent violence and provokes hard language and drug abuse. Seriously :P
    •The Battle for Sfakia - 64 *
    * - The map got new navmeshes.
    ** - The map uses updated navmeshes from the previous patches.

    Sorry, guys, still no new navmeshes for Mareth Line and Crete.


    Miscellaneous maps changes

    •New navmeshes for Siege of Tobruk.
    •Fixed Hurtgen Forest, Siege of Giarabub and Sidi Bou Zid missing from the Singleplayer map list.
    •Other relatively minor updates for the previously released maps.


    Vehicles

    •Fixed the Universal carrier (probably the cause of CTDs on Port-en-Bessin).
    •Fixed winter variants of SdKfz 222 (a German armoured car) being immune to AP shells.
    •Improved AI behaviour for Cannone da 47/32, Pak35/Pak38 mobile and static.
    •Improved AI accuracy with AA guns (namely, Flak 38, Bofors, Breda 35).
    •Decreased hit points of some emplaced MGs (the German bipods, the Lewis gun and Breda M37) to make them more easily destructible.


    Weapons

    A lot of changes were made in handheld weapons. The most notable are:
    •An attempt to decrease bots tendency to freeze for a couple of seconds while aiming rifles and SMGs was made. As a side effect, now bots are more accurate with these weapons to the degree when a SMG head shot from 50m is not a rarity.
    •Significantly improved AI accuracy with LMGs, especially with deployable ones (e.g., MG42, which means less teamkills for the Germans). The same was applied to AT rifles, Bazookas and Panzerfausts, but with far more limited success, still a work to be done.
    •Melee weapons - significantly increased ranges, which means that bots can stab you from further distance or while you're lying on the ground.
    •Explosives - bots try to escape the explosion zone, at least once in a while.
    •Prevented bots from using smoke grenades. Welcome to the smokeless world!
    •Fixed No3 Mk1 Very (a flare gun) (the cause of CTDs on Hyacinth).


    INSTALLATION
    Just run the installer, select your FH2 folder (e.g., C:\Program Files\EA Games\Battlefield 2\mods\fh2) and click the "Install" button.

    NOTE: The patch is cumulative. In other words, it includes all the stuff from 2 previous patches/hotfixes for FH 2.45. You don't need to install or delete these previous patches.

    WARNING 1: As with Patch B, Patch C is not multiplayer compatible. If you try to join any multiplayer server with this patch installed, most likely you'll get kicked. So creating a copy of your ...\Battlefield 2\mods\fh2 folder before the installation is strongly recommended, if not for the sake of multiplayer, but at least for backup purposes.

    WARNING 2: To avoid CTDs on some maps (Ramelle, specifically), add ...\Battlefield 2\ForgottenHope2.exe to the Data Execution Prevention (DEP) exception list. How to turn off DEP for an individual program: http://windows.microsoft.com/en-sg/windows-…ention-settings (the instructions there are for Vista, but are also suitable for Win 7 and Win 8 ).

    WARNING 3: In game, try not to leave a vehicle if you are the driver, the vehicle has some AI passengers and is parked in some narrow place or on a steep slope. There is a high chance that such areas have no vehicle navmeshes (AI pathfinding for vehicles), so the game will instantly crash to desktop. Sadly, it's the price for having somewhat improved overall AI pathfinding. Roads and flatlands are relatively safe for leaving vehicles.


    CREDITS
    •Remick04 - navmeshing, vehicles and weapons AI.
    •ballard44 - navmeshing, vehicles and weapons AI.
    •gavrant - coding, map rebuilding, vehicles and weapons AI.
    As usual, special thanks go to the FH Dev team, especially to Mayhemic.MAD for file hosting and to Kev4000 and Spitfire (fh_spitfire) for general advice and assistance.

    plattsig21.png
    sysp-138588.gif

    Durch die Macht der Wahrheit habe ich als Lebender das Universum erobert.

FH2-Fightnight

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