Posts by PanzerMeyer

    Iwanknarren:


    The Soviet Arsenal

    Mosin

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    The Mosin rifle was the main arm of the Soviet Union in the Second World War. A bolt action rifle feeding from a 5 round single stack magazine, it fired the powerful 7.62 by 54 millimeter rimmed cartridge.

    The rifle was designed by a commission of Russian arsenal designers, with principal work being contributed by Sergei Mosin. The design for the magazine came from a competing rifle submitted by Leon Nagant, and featured an interruptor to allow the reliable feeding of rimmed ammunition.

    The Mosin would prove to be durable enough for combat on the eastern front of both World Wars, though the operating surfaces of the bolt were vulnerable to mud. While not exactly cheap to manufacture, the Soviet Union could field tens of millions numbers of the rifle due to their build-up of tooling machinery.

    M91

    The original mass-produced variant of the Mosin which served primarily in the First World War, the M91 was the longest of all the Mosins. Its rear sight was rushed into production following a change to spitzer ammunition in the early 1900s, and was somewhat vulnerable to damage.

    M91/30

    The Mosin rifle was updated in form factor in the years preceding the Second World War. The handier 1891 dragoon model was chosen as the basis of the 91/30, being a couple inches shorter than the original infantry model. The rear sight was also improved, and other than a few minor changes the rest of the rifle remained the same.

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    M38

    An even shorter version of the Mosin, the M38 Carbine was used by engineers, artillery crews, and other troops whose primary duties did not involve frontline combat. Lighter in weight but firing the same ammunition as its full-size brethren, the M38's recoil was correspondingly higher.

    M91/30 Sniper

    The scoped variant of the M91/30, the sniper variant, had a scope mount on the side of the receiver which accepted either PEM or PU scopes. The bolt handle was bent 90 degrees to clear the scope. They were generally made with tighter tolerances, and were capable of higher precision compared to a standard 91/30. Discerning snipers could attempt to obtain ranging PZ ammunition, which would explode on impact with the target.

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    SVT-40

    The SVT-40 was a Soviet semi-automatic rifle used extensively in World War 2. A short-stroke piston design, the SVT was one of the earliest self-loading rifles fielded in a significant quantity by a major army. It fed from a 10 round magazine and could be loaded with standard stripper clips.

    Although reasonably rugged, it was necessarily more complex than traditional bolt-action rifles. Troops in the field complained that it was difficult to maintain and susceptible to mud.

    The large mass of moving parts in the forend of the rifle and the poorly bedded barrel caused it to bounce when fired, negatively affecting accuracy. PU scopes were mounted to SVTs, though the bedding issue would stop production of these marksman's SVTs by mid-war.

    The SVT was intended to be mass issued in large numbers. However the high casualties and equipment losses early in the war forced the rapid refitting of the Red Army, something the simpler Mosin was more suited to. The SVT would serve in a gradually diminishing capacity until production stopped in early 1945. The additional firepower provided was not seen to be worth the additional complexity at the time.

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    Onwards to the free weekend!

    That wraps up this week's Dev Brief!

    It's going to be a busy weekend on the battlefields of Hell Let Loose and we hope you all have an awesome one!

    Once again welcome to all our new players and also thank you to our existing community for being so welcoming - you rock!

    We'll see you on the frontline.

    STALINGRAD


    Update 10 Maps!

    We have already shown off a bit of Kursk, one of our new maps coming along with the Soviet’s in Update 10. Now we take a quick look at Stalingrad.

    Stalingrad

    The Battle of Stalingrad was a nearly 6-month long engagement on the Eastern Front. German high command had pushed toward the River Volga in a bid to capture the strategic city, but found their progress slowed significantly once inside. One of the bloodiest battles of the war, Stalingrad alone accounted for more than a million combined casualties on both sides.

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    As combat progressed from the suburbs into the industrial sectors, with constant Luftwaffe bombing turning many buildings to rubble. Unfortunately for the Germans, these bombed out ruins were a perfect hiding place for ambushers and required savage room-to-room fighting to clear out. Soviet strategy was to fight the Germans as close in as possible, so as to limit their ability to use artillery or air support.

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    Some larger buildings which managed to survive the constant shelling would be built up as fortresses by the men who occupied them. One such building, known affectionately as Pavlov's House, became famous for outlasting a two-month siege while protecting the Russian-held Volga behind.

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    Ultimately, the success of the Soviet operations in the winter of 1942 would cut the German supply lines and leave their army surrounded in Stalingrad. The Germans continued to hold their portion of the city and attempted to break out toward friendly lines for another few months, but would eventually collapse and surrender from lack of supply in 1943.

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    Stalingrad is a very unique map amongst the existing Hell Let Loose rotation. While urban, the nature of the way the city was built allowed for long, wide roads and larger, spread-out buildings. The result is a mixture of key vertical locations (atop apartment buildings or smaller brick office blocks), open fields of fire across roads and destroyed city blocks, and dense room to room fighting in the factories and workshops. Vehicles are extremely potent due to long sight lines, while infantry have the ability to manoeuvre amongst the rubble.

    Back to Sainte-Marie-Du-Mont

    We have already talked about the SMDM overhaul in Dev Brief #131, but we thought it was worth mentioning again as we know the community loves this map.

    Additionally one of our community members, Sam_15_SVK
    , has made some comparisons to the old vs new SMDM. We thought it was fantastic and worth sharing.

    You can check them out HERE!

    Wer noch Interesse hat, die hauen nochmal was von D Day raus für n guten Kurs:

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    As it's the last day of our D-Day theme, we wanted to take the opportunity to remind you of the themed bundles and offers we've put together to help you getting started gaming the D-Day landings and beyond into Normandy using Bolt Action. It's your last chance to get ahold of them before they disappear for good!


    Elsewhere, co-author of Bolt Action Korea Jon Russell provides an update on the anniversary of the Korean War's beginning, and Tim Bancroft delves further into mapping Antares in part three of the series.

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    US D-Day Landing Force

    The US boat sections were specifically armed to take on fortifications. Equipped with wire cutters and Bangalore torpedoes to take on barbed wire and thoroughly trained for the task, the US Beach Assault Squad was well-equipped to breach Hitler's Atlantic Wall.

    View in Store
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    British D-Day Landing Force

    British infantry sections received specialised amphibious training and equipment for the landings. This bundle forms the core of a British or Canadian amphibious invasion army, containing 30 infantry ably supported by an M4 Sherman ferried to the shore by an LCM landing craft & more.

    View in Store
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    German D-Day Defenders

    Though the quality of some of the static divisions defending the Atlantic Wall was questionable, it made the amphibious landings no less daunting for the Allies. This bundle gives you 30 grenadiers, supporting weapons teams & an assortment of tank traps and beach defences.

    View in Store
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    Coastal Defence Complex

    Defend an entire coastline with this complete coastal defence bunker complex! With each bunker hosting a PaK 40 and tough Kriegsmarine, plus the Flak bunker having the additional AA power of the Flak-43 on top, makes this a very deadly position to assault!

    View in Store
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    Battle Box - Gamer Bundles

    Get the complete gamers experience when you purchase select Bolt Action Battle Sets including 'The Longest Day D-day Battle Set'. You'll get a set of dice for each side, a gamer's tape measure, and pin markers, templates and indicators. These deals are only available whilst stocks last and for a limited time.

    View Collection
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    Campaign D-Day: US Sector Digital Editions

    Newly available as a PDF, the third of the D-Day Campaign series focuses in on the conflicts of the US Sector, from the road to Carentan to the assault on Fort Montbarey, & much more. Also available in an ebook format »

    View in Store

    Peter92 ja da hast du recht, aber im Moment zünden die ja einen Patch nach dem anderen, ich bin da wirklich guter Dinge! Ich für meinen teil liebe das Spiel, ja ich bin ein Fanboy :drink: :D :D Aber dabei übersehe ich natürlich nicht die offensichtlichen Fehler und rede da auch nichts schön... :moped2:

    Moinsen,


    klar, immer da für PvP und Coop, stups mich bei Steam Herr Blitz! :victory: :befehl: Ich schließe mich meinem Vorredner an mit einem Zusatz. was mir persönlich super gefällt ist das man die Größe der Gefechte skalieren kann, ich liebe kleine gemischte Kampfgruppen!! Da geht richtig der Punk ab wenn 1 - 2 Panzer mit Infunterstützung vorgehen oder 2 Paks verzweifelt versuchen einen russischen Panzervorstoß im tiefverschneiten Russland 41/42 aufzuhalten. der rettende Engel ist dann der in letzter Sekunde eintreffende Stuka... Kinderkrankheiten werden relativ schnell ausgemerzt denke ich, zumindest so wie die im Moment Gas geben!


    Gruß


    Meyer :tiger1:

    Schaut echt gut aus, hoffe mal das mit der Weite des russischen Raums auch die lags gehen, große Städte wie Carentan fallen ja zum Glück weg, sollte gut für die Performance sein!


    Gruß


    Meyer :tiger1:

    Neuer Patch im Anmarsch:


    Image

    Click here to watch on YouTube

    Ranked Season 2 will be starting on Monday June 28th 12:00 Altdorf time! With all the rewards revamped and prepared, you will be able to keep on battling your way to the top of the leaderboard until Monday September 13th. Once the season ends, the winners will be announced and the rewards will be sent out. It is important to note that we've made sure many people have a chance to win, not only the first teams/players. We've already teased some rewards, so let's dig deeper into them.

    Season Rewards

    All of these rewards will be available for both the winners of Ranked Solo and Ranked Group. Which means that both playstyles have been taken care of.

    At the end of the season you will receive Triumphant Emblems based on the ranking of your class, in relation to the global ranking of that same class.

    The top players will receive additional Triumphant Emblems based on their leaderboard placement at the end of the season:

    #1: 1000 Triumphant Emblems

    #2: 950 Triumphant Emblems

    #3: 900 Triumphant Emblems

    #4: 850 Triumphant Emblems

    #5: 800 Triumphant Emblems

    #6: 750 Triumphant Emblems

    #7: 700 Triumphant Emblems

    #8: 650 Triumphant Emblems

    #9: 600 Triumphant Emblems

    #10: 550 Triumphant Emblems

    #11: 500 Triumphant Emblems

    #12: 495 Triumphant Emblems

    #13: 490 Triumphant Emblems

    # ...

    #100: 55 Triumphant Emblems

    The top players of each class will also receive additional Triumphant Emblems:

    #1: 1000 Triumphant Emblems

    #2: 750 Triumphant Emblems

    #3: 500 Triumphant Emblems

    #4: 250 Triumphant Emblems

    There is also a new vendor in Altdorf and the Inevitable City that will sell unique mounts, unique trophies and unique new titles! As for the top players, who ranked between 1st and 10th position within each class, more rewards will be available for them. Some of these rewards are unique to those who placed 1st within their class.

    New Purchasable Armor

    The Triumphant armor set and Victorious armor set now have a new jewelry piece added. This is a slot 3 Jewelry piece that is able to harness stalwart talismans, just like the Sentinel jewelry. This means these sets will now have eight pieces in total, however they will only have set bonuses up to seven pieces. That being said, you can pick which pieces you want to use.

    Each of these two rings will cost 2000 Triumphant Emblems and 50 Triumphant Insignias (new).

    Triumphant Insignias is a new currency, you will receive one of them for winning a match in the following situations:

    - Win a Ranked Group match

    - Have an MMR of 1000 or more and win a Ranked Solo match

    New Purchasable Reward Items

    Ranked Quartermasters have been added in Altdorf and the Inevitable City. They sell trophies, new unique cloaks, mounts and more for Triumphant Emblems & Triumphant Insignias.

    Some of the trophies and cloaks are unique and will be only available after the season if you place 1st to 3rd of your class in either Ranked Solo or Ranked Group.

    They also sell 90 day mounts for 500 Triumphant Emblems & 20 Triumphant Insignias. Which mount you can buy depends on your race and class:

    Greenskin: Wyvern

    Dwarf: Rhinox

    Empire: Imperial Heroes Warhorse

    Chaos: Juggernaut of Khorne or Nurgle Warhorse

    Magus: Midnight Arabian disc

    Dark Elf: Dark Steed

    High Elf: Unicorn or Strawberry Roan Charger

    New User Interface

    The ranked leaderboard interface has gotten a facelift thanks to Sullemunk and Halta. Apart from looking nicer, it also has the weekly ranked live event progress and rewards in the same interface.

    The search functionality has also been improved to match on partial character names.

    Improved Matchmaking

    To get more fair and competitive matches the system will no longer match double SM or BO as such setups are lacking a single target knockback.

    It will also avoid two DPS classes without access to incoming heal debuff on the same team.

    However, it will allow 2 x mDPS vs 1 mDPS + 1 rDPS combinations now. It will still prefer games with same amount of rDPS & mDPS on both sides though. And any combination with 2 x rDPS on a team is blocked.

    So the combinations it will create matches for are:

    - 1 mdps + 1 rdps vs 1 mdps + 1 rdps

    - 2 mdps vs 2 mdps

    - 2 mdps vs 1 mdps + 1 rdps

    Item changes

    The 6pc bonus on the tank Victorious sets have changed from +5% Critical Damage to +12% Critical Damage.

    The 4pc and 5pc bonuses on rDPS Triumphant sets have been swapped to match the order they are in on the Vanquisher sets.

    In case you missed it

    We've been steadily forging Season 2 for many months, while some of its mechanics have been already released in Season 1 and Pre-Season 2, here are the most notable changes:

    - A new rating system

    - Purchasable Stalwart Soulstones

    - Purchasable Event Slot items

    - Revamped weekly rewards with visible progress in the Tome of Knowledge

    - New potions purchasable for ranked currency

    Moin zusammen,


    nun ist es endlich released!! Ich habe es in der Beta gezockt und das war schon Hammer, absolut zu empfehlen! Das geile is es gibt auch einen Coop Modus und Online, können also auch zusammen, als auch gegeneinander zocken :pzdf:


    Zu bekommen hier:


    https://store.steampowered.com…__Gates_of_Hell_Ostfront/


    Und zum Appetit machen noch ein paar Filmchen, also ich bin wirklich schwer begeistert und das ist nicht einfach wie Ihr wißt 8o


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    Wer jetzt noch kein Bock drauf hat muss mal zum Sani 8o :victory: :kloppe: :drink:


    Gruß


    Meyer :tiger1:

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    Heute doppelte XP und RR, 7. Geburtstag des geilsten MMO s ever! Und einen neuen Trailer haben sie auch gemacht, lecker!!


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    Gruß


    Meyer :thumps: