uild RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows NT 6.0 (Build: 6000)
CPU: GenuineIntel PentiumPro-class processor @ 3000 MHz with 2045MB RAM
Video: NVIDIA GeForce 8600 GTS (7533)
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 4194304 FArray <- FArray::Realloc <- 4194304*1 <- TArray<< <- TLazyArray::Load <- FStaticTexture::GetTextureData <- DH_GUI_Tex.Menu.Teamselect <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas::DrawTile <- UCanvas::ClippedPrint <- UCanvas::DrawTextJustified <- UGUIStyles::DrawText <- (DHStyle_LargeText Package.DHStyle_LargeText) <- GUILabel::Draw <- (GUILabel Package.GUILabel) <- UGUIMultiComponent::DrawControls <- (DHGUITeamSelection Package.DHGUITeamSelection) <- GUIMultiComponent::Draw <- (DHGUITeamSelection Package.DHGUITeamSelection) <- GUIPage::Draw <- (DHGUITeamSelection Package.DHGUITeamSelection) <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Lutremange <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
und das bei 50,7 GB, die ich auf c frei hab