CoD:WW - Anarchic-X Base Assault Mod Update 1.1

  • Heute ist das erste Mod-Update für den CoD:WW - Anarchic-X Base Assault Mod herausgekommen.

    Es gibt diverse Änderungen im Mod und in den Maps. Eine neue Map mit Bastogne und neue Transportfahrzeuge sind hinzugekommen.

    Leider wurden die bedienbaren Paks und die neue Map Vitebsk noch nicht eingebaut.

    Das Update sollte nicht direkt über den Server gezogen werden, sondern über einen separaten Updater den AX herausgebracht hat.

    Den Updater gibt es hier:

    Anarchic-X Base Assault Mod Updater 1.1

    Bitte unbedingt beachten beim Update!

    Die heruntergeladene Datei unbedingt auf dem Desktop entpacken. Danach in den Update Ordner gehen und dort die entsprechende Datei für WinXP oder WinVista/Win7 - Nutzer anklicken!

    Den kompletten Changelog seht ihr im nächsten Post!

    Viel Spaß!

    Plattfuss :roll:

    plattsig21.png
    sysp-138588.gif

    Durch die Macht der Wahrheit habe ich als Lebender das Universum erobert.

  • Mod-Changelog Beta 1.1

    * changed base health values to 2 x 7500
    * added hit indicators for all bases
    * fixed floating mid-air healthpacks on the demonmod(thx to gitman)
    * fixed a major bug in our spawnlogic for the spawnremover
    * enabled back crosshairs in HC mode
    * enabled back vehicle- & weaponstatusinfo in HC mode
    * disabled demonmod healthbar-cross icon
    * moved the healthpack icon & counter next to the healthbar
    * moved the healthbar a bit up
    * moved the endless timer hud a bit down
    * disabled the non HC mode scorebar
    * fixed a bug where spectators got points for breached bases
    * improved base healthbars which acts more dynamically now(thx to gitman)
    * improved iconflash code for the flashing base icons(thx to gitman)
    * improved code for the announcers(thx to gitman)
    * changed the voiceover soundfiles for germans to the US version sounds
    * enabled back turret crosshairs
    * extend the camper-timer detect value of the demonmod
    * decreased the roundend-delay
    * added the missing versions of the m1garand weapons for the "no-reload" modification
    * improved base final explosion effect
    * modified the damage & behavior of the bazooka & panzershrek
    * modified the satchel weapon to auto-detonate after 10 seconds to fix/optimize the spawn-ent count
    * disabled several dropped items on players death
    * fixed & added a new turretfile for the sherman
    * added 30cal gunner sound to the sherman
    * fixed the gunner/flamer view for the tanks with attached flamethrower
    * added custom hintstrings for all tanks
    * added new transport vehicles on each map(thx to zeroy)
    * optimized the 2 new vehicles(thx to zeroy)
    * reduced the tank count on all maps because of the new vehicles & maxvehiclelimit
    * fixed the death model skins for the usatruck & sherman
    * added zeroys new sherman with tread-damage(thx to zeroy)
    * improved static turrets & weaponfiles
    * fixed the stretched hud icon of the static mg42
    * added a temporary fix in the vehicle code because of a looping script error(thx to gitman)
    * added to all maps our new supplypoints where you can refill satchels,bazookas & panzershreks
    * included the ability in the demonmod 5.1 to attach scopes to rifles now
    * fixed temporary the perkgroup 1 loadout issue(thx to demonseed)
    * updated all maps to 1.1 version
    * added cornrow's new map mp_ax_bastogne
    * included several security checks for the mod & maps


    Map-Changelog Beta 1.1

    Ardennes:
    - fixed terrainhole at the american base 3
    - excludes the spawnarea for both teams near the church
    - reduced all minefield triggers & added more minefield markers
    - fixed effect terrainmesh bug near american base 1
    - added the new supplypoints all over the map
    - added the 2 new transportvehicles (2 per team)
    - reduced the tank count
    - added static bar turrets
    - filesize optimization

    Ponyri:
    - Clipped the overturned table upstairs to prevent players from getting stuck behind it
    - Fixed gap in terrain near the water tower
    - Added more vehicle clips to the factory
    - Moved spawn point that sometimes caused players to spawn on a roof
    - Fixed some bad textures
    - Fixed bad collision map for trainbed model in the factory
    - Fixed some floating grass
    - Clipped School roof
    - Added 10 ammo resupply points
    - Removed 4 tanks per team, added 4 transports per team
    - Removed the 5 destructible trucks (fx limit)

    Farm:
    - Fixed some gaps between bunkers & terrain
    - Added foliage to block view of Allies #3 from second story window to the North
    - Clipped roof access to 2 story house on Axis side
    - Moved Sherman that spawned on a hill (physics bug with sounds)
    - Vehicle clipped the tree trunk MG fortifications
    - Replaced some remaining Case textures with caulk
    - Fixed some floating terrain
    - Fixed some floating grass
    - Added better clipping around stone walls on Axis side
    - Removed 4 tanks per team, added 4 transports per team
    - Fixed sound trigger at the 1 story house by Axis 1 which was out of alignment
    - Added 10 ammo resupply points


    Kommentar zu Fahrzeugen und Paks:

    Before you guys start to ask about the new vehicles in the 1.1 mod version:

    Why i cant see the driver?

    The waw enigne set as stock invisible drivers but not gunners or passengers. Also with a modified vehicles code which handles that invisibility the engine will force hidden drivers on live servers. At least it looks like that. We still working on a solution but thats also a reason why we didnt included our finished flak88 & pak43.

    Can i hurt the passengers in transportvehicles?

    Yes you can but its tricky to hit them.

    Can i hurt the drivers?

    I set this ability for flaks & paks but currently you cant.

    Can i use my weapons as passenger?

    No because you are linked to a seat. Thats how the engine works.

    Are we include jeeps and other vehicles?

    We are working on other vehicles but if we cant fix the driver visibility problem there will be no jeeps.

    plattsig21.png
    sysp-138588.gif

    Durch die Macht der Wahrheit habe ich als Lebender das Universum erobert.

FH2-Fightnight

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