Posts by PanzerMeyer

    Land of the dead


    Nun online und spielbar...Meins ist das leider nicht so, aber ich hasse wüstengebiete in jedem Spiel :surrend: || 8o Gemacht ist es super, auch die Schlachtfeldmechanik ist

    ne glatte 1, von der Sache her wirklich top! Nur eben Wüste...


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    Und nicht vergessen das ist alles privat finanziert und auch weiterentwickelt, wirklich beispiellos und unterstützenswert!



    Gruß


    Meyer :tiger1:

    Für mich ein Grund HLL mal wieder zu probieren wenn die Karte released ist! Hoffe ich bekomme Unterstützung durch meine Frundsberger Kameraden? 8) :pzdf:


    Hey everyone,

    Welcome to this week's developer briefing where we discuss our plans moving forward as well as a detailed look at a brand new map coming in Update 12!

    With the release of Patch 17 behind us and the team hard at work developing new and exciting content for future updates, we think now is a great opportunity to take a step back and look at developer briefing timelines and how we release information moving forward. We have heard many suggestions from the community as to what they would prefer to see with these briefings and after a lot of internal discussion on the topic have elected to try a few ideas over the short term.

    The first decision we have made will involve shifting the focus of developer briefings to contain more details on game related developments. To implement this type of information flow we have to be more timely with what and how we present it in the briefings, so initially as we look to roll this out we have made the decision to move the weekly developer briefings to a less frequent interval. In doing so grants us the flexibility to structure these briefings around new content when we’re ready to do so and allows us the time to give them the showcase they really deserve.

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    New Map - Remagen!

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    In light of the above and us moving forward to more content oriented briefings we thought it only fitting to highlight a new map coming to the Hell Let Loose theaters in the future.

    The battle of ‘Remagen’ was part of the Allied invasion of Germany that took place during the 7th-25th March 1945. The Remagen map focuses on the iconic arena where the Ludendorff Railroad Bridge was central to the Allied advance of armor and troops across the Rhine river.

    Ludendorff bridge was one of the last standing bridges over the Rhine and fierce fighting took place between both Axis and Allied forces in order to capture or destroy this vital supply route. Axis forces threw everything they had to try and destroy the Ludendorff bridge, artillery, railway guns, air strikes, mortars, mines and even a covert team of frogmen/saboteurs all to no avail.

    The Lodendorff bridge stood (although some portions were damaged) well enough to allow 5 divisions of allied troops to spearhead across the river Rhine and into Germany's industrial heartland. The battle of Remagen and the following capture of the bridgehead across the Rhine river was credited with shortening the duration of WW2.

    In Update 12 Hell Let Loose, players will be battling during the period shortly before the US successfully captures the bridge, prior to its capture and prominent collapse 10 days later.



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    Gruß


    Meyer :tiger1:

    Hervorragende Neuigkeiten!!

    nachdem es mal abgesehen von den italienern als Armee recht ruhig geworden war,legt Warlord jetzt wieder mit super Bausätzen los wie es scheint :thumps: :thumps: :thumps: :thumps:


    SdKfz 250:


    Sd.Kfz 250 (Alte) Plastic Kit

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    Sd.Kfz 250/1

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    The Sd.Kfz 250/1 was a reconnaissance and transport half-track mainly used by scout and HQ units. The vehicle was a shortened version of the ubiquitous Sd.Kfz 251 Hanomag series and much like its longer cousin there were many variants fulfilling different roles, such as cable carriers, ammunition carriers and radio carriers, amongst others. It carried six men including the driver and the co-driver and was armed with two pintle-mounted MG34 machine guns, one shielded forward facing and the other covering the rear and air.

    This model is based on the original ‘Alt’ (old) version which served through World War II with the forces of Germany in all theatres as well as with their Romanian allies. 250-Detail-1024x631.jpg

    As well as the standard Sd.Kfz 250/1 version (shown above), the new kit contains enough parts to make the following variants, should you so choose:


    SD.Kfz 250/9

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    Enclosed version of the 250 series half-track armoured personnel carrier, with a 20mm cannon in the turret, it was used as a half-tracked scout vehicle to replace the wheeled SdKfz 222. Full production began in 1943. 250-9-Detail-1024x631.jpg


    Sd.kfz 250/11

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    A platoon commander’s half-track variant with the forward machine gun replaced by a 2.8cm Panzerbüchse 41 squeezebore anti-tank rifle with co-axial machine gun. 250-11-Detail-1-1024x631.jpg


    Customisability

    The Sd.Kfz saw service throughout the war in many different theatres – and the kit has you covered with the inclusion of crew figures, with separate head options for both regular and winter uniforms. SD.kfz250Alte-Crew-Options-1024x430.jpg


    More Half-tracks to Come

    This is the first of three Sd.Kfz 250 (Alte) plastic kits in a similar vein. More variants will be hitting tabletops soon, the box-arts of each we have previously revealed, but have included again below. Keep your eyes peeled on the Warlord Newsletter for news about these releases! Sd.kfz-250-half-track-art-1-1-1024x583.jpgSd.kfz-250-half-track-art-3-1-1024x558.jpg



    OPEL BLITZ div Ausführungen:


    Opel Blitz/Maultier Variants

    The wheeled Opel Blitz and the half-tracked Maultier version were amongst the most iconic and versatile German wartime vehicles. The truck fulfilled a number of roles with several variants. Whether your army is launching the Blitzkrieg into Poland, France and the Soviet Union, suffering the choking heat and dust of the Western Desert or taking on the Allied assault on Europe and the push into Germany these Opels are terrific additions to your Bolt Action army. Ambulance-Scenic-1024x479.jpgAmbulance Fuel-Bowser-Rear-Scenic-1024x479.jpgFuel Bowser Radio-Truck-Scenic-1024x479.jpgRadio Truck

    Each has assembly options. The Fuel Bowser can be left open to reveal internal detail, the radio truck has extended/retracted aerial options, and the ambulance can be assembled with or without the rear entry steps. Ambulance-Detail-1024x634.jpgFuel-Bowser-Detail-1024x634.jpgRadio-Truck-Detail-1024x634.jpg

    These are not only suitable for inclusion within armies but could easily form the basis for exciting scenario-based gameplay. Assault a German convoy with partisans or hold a fighting retreat as you desperately seek to escape with crucial supplies for just two examples. Alternatively, they are superb within themselves to embellish a tabletop as tabletop scenery.


    Absoluter Hammer wie ich finde, hoffe das ist nur der Anfang!


    Meyer :tiger1:

    Tank Squad


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    Release Q3 2022


    Beschreibung:


    Tank Squad ist ein taktisches Kriegsspiel, in dem du das Kommando über eine Panzertruppe übernimmst und diese in Panzerschlachten des Zweiten Weltkriegs führen musst. Nimm entweder alleine oder mit bis zu drei anderen Freunden an historischen Schlachten teil, die in linearen Kampagnen stattfinden. Jeder Spieler kann seinen eigenen Panzer steuern oder ein Teil deiner Panzerbesatzung werden.

    Jede Schlacht ist eine separate Mission in der Kampagne, mit separaten Zielen, die du erreichen musst, um die Schlacht zu gewinnen. Plan deine Strategie und Taktik im Voraus, nutze die Infanterie, Artillerie oder Unterstützung aus der Luft, sofern sie verfügbar ist. Minimiere deine eigenen Verluste, um für die letzte Schlacht der Kampagne gut vorbereitet zu sein.


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    Ich denke das ist hochinteressant für uns, panzer, Logistik und bei Bedarf und Lust sogar Egoperspektive bei der Infanterie. Ich habe es auf die Wunschliste gesetzt

    und werde mich mal durch alles durchwühlen die tage und noch ein wenig mehr Infos posten!



    Gruß


    Meyer :tiger1:

    Iwanknarren:


    The Soviet Arsenal

    Mosin

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    The Mosin rifle was the main arm of the Soviet Union in the Second World War. A bolt action rifle feeding from a 5 round single stack magazine, it fired the powerful 7.62 by 54 millimeter rimmed cartridge.

    The rifle was designed by a commission of Russian arsenal designers, with principal work being contributed by Sergei Mosin. The design for the magazine came from a competing rifle submitted by Leon Nagant, and featured an interruptor to allow the reliable feeding of rimmed ammunition.

    The Mosin would prove to be durable enough for combat on the eastern front of both World Wars, though the operating surfaces of the bolt were vulnerable to mud. While not exactly cheap to manufacture, the Soviet Union could field tens of millions numbers of the rifle due to their build-up of tooling machinery.

    M91

    The original mass-produced variant of the Mosin which served primarily in the First World War, the M91 was the longest of all the Mosins. Its rear sight was rushed into production following a change to spitzer ammunition in the early 1900s, and was somewhat vulnerable to damage.

    M91/30

    The Mosin rifle was updated in form factor in the years preceding the Second World War. The handier 1891 dragoon model was chosen as the basis of the 91/30, being a couple inches shorter than the original infantry model. The rear sight was also improved, and other than a few minor changes the rest of the rifle remained the same.

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    M38

    An even shorter version of the Mosin, the M38 Carbine was used by engineers, artillery crews, and other troops whose primary duties did not involve frontline combat. Lighter in weight but firing the same ammunition as its full-size brethren, the M38's recoil was correspondingly higher.

    M91/30 Sniper

    The scoped variant of the M91/30, the sniper variant, had a scope mount on the side of the receiver which accepted either PEM or PU scopes. The bolt handle was bent 90 degrees to clear the scope. They were generally made with tighter tolerances, and were capable of higher precision compared to a standard 91/30. Discerning snipers could attempt to obtain ranging PZ ammunition, which would explode on impact with the target.

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    SVT-40

    The SVT-40 was a Soviet semi-automatic rifle used extensively in World War 2. A short-stroke piston design, the SVT was one of the earliest self-loading rifles fielded in a significant quantity by a major army. It fed from a 10 round magazine and could be loaded with standard stripper clips.

    Although reasonably rugged, it was necessarily more complex than traditional bolt-action rifles. Troops in the field complained that it was difficult to maintain and susceptible to mud.

    The large mass of moving parts in the forend of the rifle and the poorly bedded barrel caused it to bounce when fired, negatively affecting accuracy. PU scopes were mounted to SVTs, though the bedding issue would stop production of these marksman's SVTs by mid-war.

    The SVT was intended to be mass issued in large numbers. However the high casualties and equipment losses early in the war forced the rapid refitting of the Red Army, something the simpler Mosin was more suited to. The SVT would serve in a gradually diminishing capacity until production stopped in early 1945. The additional firepower provided was not seen to be worth the additional complexity at the time.

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    Onwards to the free weekend!

    That wraps up this week's Dev Brief!

    It's going to be a busy weekend on the battlefields of Hell Let Loose and we hope you all have an awesome one!

    Once again welcome to all our new players and also thank you to our existing community for being so welcoming - you rock!

    We'll see you on the frontline.

    STALINGRAD


    Update 10 Maps!

    We have already shown off a bit of Kursk, one of our new maps coming along with the Soviet’s in Update 10. Now we take a quick look at Stalingrad.

    Stalingrad

    The Battle of Stalingrad was a nearly 6-month long engagement on the Eastern Front. German high command had pushed toward the River Volga in a bid to capture the strategic city, but found their progress slowed significantly once inside. One of the bloodiest battles of the war, Stalingrad alone accounted for more than a million combined casualties on both sides.

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    As combat progressed from the suburbs into the industrial sectors, with constant Luftwaffe bombing turning many buildings to rubble. Unfortunately for the Germans, these bombed out ruins were a perfect hiding place for ambushers and required savage room-to-room fighting to clear out. Soviet strategy was to fight the Germans as close in as possible, so as to limit their ability to use artillery or air support.

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    Some larger buildings which managed to survive the constant shelling would be built up as fortresses by the men who occupied them. One such building, known affectionately as Pavlov's House, became famous for outlasting a two-month siege while protecting the Russian-held Volga behind.

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    Ultimately, the success of the Soviet operations in the winter of 1942 would cut the German supply lines and leave their army surrounded in Stalingrad. The Germans continued to hold their portion of the city and attempted to break out toward friendly lines for another few months, but would eventually collapse and surrender from lack of supply in 1943.

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    Stalingrad is a very unique map amongst the existing Hell Let Loose rotation. While urban, the nature of the way the city was built allowed for long, wide roads and larger, spread-out buildings. The result is a mixture of key vertical locations (atop apartment buildings or smaller brick office blocks), open fields of fire across roads and destroyed city blocks, and dense room to room fighting in the factories and workshops. Vehicles are extremely potent due to long sight lines, while infantry have the ability to manoeuvre amongst the rubble.

    Back to Sainte-Marie-Du-Mont

    We have already talked about the SMDM overhaul in Dev Brief #131, but we thought it was worth mentioning again as we know the community loves this map.

    Additionally one of our community members, Sam_15_SVK
    , has made some comparisons to the old vs new SMDM. We thought it was fantastic and worth sharing.

    You can check them out HERE!

    Wer noch Interesse hat, die hauen nochmal was von D Day raus für n guten Kurs:

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    As it's the last day of our D-Day theme, we wanted to take the opportunity to remind you of the themed bundles and offers we've put together to help you getting started gaming the D-Day landings and beyond into Normandy using Bolt Action. It's your last chance to get ahold of them before they disappear for good!


    Elsewhere, co-author of Bolt Action Korea Jon Russell provides an update on the anniversary of the Korean War's beginning, and Tim Bancroft delves further into mapping Antares in part three of the series.

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    US D-Day Landing Force

    The US boat sections were specifically armed to take on fortifications. Equipped with wire cutters and Bangalore torpedoes to take on barbed wire and thoroughly trained for the task, the US Beach Assault Squad was well-equipped to breach Hitler's Atlantic Wall.

    View in Store
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    British D-Day Landing Force

    British infantry sections received specialised amphibious training and equipment for the landings. This bundle forms the core of a British or Canadian amphibious invasion army, containing 30 infantry ably supported by an M4 Sherman ferried to the shore by an LCM landing craft & more.

    View in Store
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    German D-Day Defenders

    Though the quality of some of the static divisions defending the Atlantic Wall was questionable, it made the amphibious landings no less daunting for the Allies. This bundle gives you 30 grenadiers, supporting weapons teams & an assortment of tank traps and beach defences.

    View in Store
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    Coastal Defence Complex

    Defend an entire coastline with this complete coastal defence bunker complex! With each bunker hosting a PaK 40 and tough Kriegsmarine, plus the Flak bunker having the additional AA power of the Flak-43 on top, makes this a very deadly position to assault!

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    Battle Box - Gamer Bundles

    Get the complete gamers experience when you purchase select Bolt Action Battle Sets including 'The Longest Day D-day Battle Set'. You'll get a set of dice for each side, a gamer's tape measure, and pin markers, templates and indicators. These deals are only available whilst stocks last and for a limited time.

    View Collection
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    Campaign D-Day: US Sector Digital Editions

    Newly available as a PDF, the third of the D-Day Campaign series focuses in on the conflicts of the US Sector, from the road to Carentan to the assault on Fort Montbarey, & much more. Also available in an ebook format »

    View in Store