Hallo zusammen,
weis nicht ob einer von Euch Vermintide spielt, es startet aber gerade Season 3. Habs mir letzte Woche geholt und wer auf Coop Schnetzelei steht is bei dem Spiel wirklich genau richtig.
Heroes,
Welcome to update 3.0 and Season 3 on PC. This update contains the new Weather Variations, more shilling and new premium cosmetics to Lohner’s Emporium of Wonder, and of course, the new career for Markus Kruber (or should we sway, Markus de Mandelot), the Grail Knight. The Weaves have been reshuffled and Season 2 rewards are no longer available. Oh, and we also added three Wind’s Mutators to Twitch Mode!
Weather Variations
Rain, snow, or maybe fog? All missions with outdoor settings now have a chance of changing weather. Venture into the great outdoors in Vermintide 2 and see Helmgart in a new light.
Shilling & Premium Cosmetics
Lohner’s Emporium of Wonders will through Season 3 be updated frequently with more Shilling Cosmetics and new Premium Cosmetics. The first shipment of Shilling Cosmetics will arrive at launch and the next is said to arrive early July together with new Premium Cosmetics.
The Grail Knight
The Grail Knight is a new Premium Career for Markus Kruber. It contains the new playable career complete with a new talent tree, new weapon types, new abilities, a whole new Bretonnian Knight skin, and more.
The Grail Knight is available on Steam and in Lohner’s Emporium of Wonders.
You can read more about the abilities of the Grail Knight, and his history, here in our release post over on Vermintide.com.
YouTube™-Video: Warhammer: Vermintide 2 - Grail Knight Career | Official Trailer
Aufrufe: 37.491
Warhammer: Vermintide 2 - Grail Knight Career is coming on June 23rd together with Season 3 for PC. The Grail Knight is a new career for Markus Kruber.
Patch 3.0
Features
- The Grail Knight career for Markus Kruber (de Mandelot) is available now!
- Weather Variations added.
- A new Seasonal Weave order is in place for Season 3 - Season 2 rewards are no longer available.
- Added three Wind Mutators to Twitch Mode (Heavens, Death & Fire).
- New items have been added to the Emporium that were not available there prior. New items, both premium and shilling items, will be added throughout the Season at a regular cadence.
Weapon & Hero Tweaks
- Scrounger and Conservative Shooter Traits could result in non mag-fed ranged weapons being left with no ammo if their last bit of ammo scored a headshot. Weapon switching would solve, but this fix should force a 'reload' next frame so QQ shouldn't be needed to restock.
- Fixed broken block animation loop with dual daggers & adjust blendtime between push attack and block.
- Fixed some cases of Phantom hits with Kruber's 'Tuskgor Spear'.
- Repeating Pistols - Tweaked repeating pistols fire time to avoid an issue where the shot would become inaccurate.
- Kerillian's Rejuvenating Lotus caused issues within Wind of Fire Weaves and lots of Friendly Fire issues. This has been solved.
- Made bolt staff light attack trigger while holding the action key before the player switches to that weapon.
- Fixed an issue where Bardin would secretly have a throwing axe hidden, even though the interface said he didn't. This hidden axe could be viewable if you just pressed R quickly or took damage from an enemy whilst having no ammo left. Also polished up the animation when catching more than one axe.
- Quickly doing Kruber’s Push attack into Heavy attack with the Sword and Shield causes the animation to go wild for a fraction of a second. This has been resolved now.
General Fixes & Tweaks
- The sounds of the flies during either Nurgloth encounters are no longer heard inconsistently between host and client(s).
- You now 'Talk' with Lohner instead of "Opening" him
- Fixed a crash caused when AI attempted to push a dead enemy.
- Fixed a plethora of other various, uncommon crashes.
- Fixed an issue in the Russian localisation where text would overlap in Twitch Mode.
- Fixed an issue that caused UI Improvements mod to render some item backgrounds in Okri's Challenges outside the window.
- Fixed an issue were graphics quality were not correctly being set to "Custom" when customised.
- Fixed an issue where Bunghole Herniaface's plague wave damage did not scale properly on Cataclysm.
- Fixed an issue where the Bardin Great Axe illusion "Skruffsmakaz" used the icon for the Uzkulaz illusion.
- Fixed an issue where the billhook would play the wrong animations in 3p during heavy attack charge.
- Fixed an issue where Volley Crossbow Bolts became visible if you climb a ladder while holding right mouse button to aim.
- Fixed an issue where you could see through Kruber's arms during his first heavy with the spear.
- Fixed an operator precedence bug found by modders. Thanks folks!
- Fixed incorrect VO order in a Kruber/Sienna hub conversation.
- Fixed some cases where the revive highlighting on a downed player persisted after the downed player was captured/KOd.
- Packmasters should no longer slide in to action after being hurled by a Blightstormer.
- Quickplay weaves now count for progression in the WoM challenges to Complete Weaves.
- Reduced speed of Swarm of Flies used by Bunglezippy Hornrimmedglasses and Nurgloth.
- Removing Headbob now removes idle head movement as well.
- Kerillian's Aspect of Adhanu headpiece should no longer clip in to her face.
- Kills in Weaves now contribute towards 1000 kills Challenge progression
- Made some improvements to situations where players could appear in chat to have left a lobby, despite not leaving the lobby. This could cause end of round issues where players were then fully disconnected (but still obtained any rewards). This whole situation should be more graceful now.
- Made some minor adjustments to the Anvil of Doom hat so it sits better on our boy Bardin's head.
- Gas Clouds on elevated terrain should no longer allow enemies to pass through objects. Weird one this. But it's solved!
- Bardin (Ranger Veteran) bot should no longer get stuck in his Activated Ability animation.
- < full_server > errors should now only be displayed if a players is truly trying to join a full server, or when the last spot was taken at the same time the player tries to enter a lobby. Previously this error could be shown to all players trying to join, without either succeeding to occupy the remaining slot.
- Bots can now revive players while on elevators.
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