Beiträge von PanzerMeyer

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    Heute doppelte XP und RR, 7. Geburtstag des geilsten MMO s ever! Und einen neuen Trailer haben sie auch gemacht, lecker!!

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    Gruß

    Meyer :thumps:

    Moin Moin,

    jetzt haut Warlord endlich mal wieder was gutes raus, besonders der Zug von der "Panzerlehr", ab jetzt in der Preorderliste!


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    It's a big week for Bolt Action. Now available to pre-order, we've got the brand new British & Inter-Allied Commandos, a new plastic version of the M8 Scott, and a handful of other new miniatures that supplement a number of belligerents of World War Two. Today is also release day for new book, D-Day: US Sector, completing the epic trilogy of Bolt Action campaign books.

    For those looking to explore the iconic D-Day landings on the tabletop, we've put together some themed bundles that are equally suited for starting or expanding a Bolt Action army.

    New to Pre-Order

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    British & Inter-Allied Commandos

    Superbly trained, aggressive in action, well-equipped and deadly in hand-to-hand combat the Commandos were rightly feared by their German, Italian and Japanese foes. Our latest Bolt Action infantry plastic kit is bursting with options, allowing you great versatility in construction and squad composition.

    Pre-Order
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    Commandos Starter Army Bundle

    Commando armies are hard as nails, crammed with veteran infantry units able to dominate the battlefield at any range. This great value bundle gives you two boxes worth of the new plastic infantry, supported by weapons teams and HQ options.

    Pre-Order
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    M8 Scott HMC

    Now in plastic! The M8 75mm Howitzer Motor Carriage (HMC) provided much needed mobile artillery support to US assault forces in North African, Tunisian, North West Europe, Italian and Pacific campaigns during World War Two.

    Pre-Order
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    British 5.5 inch Howitzer (Late War)

    Primarily providing counter-battery fire the 5.5 inch field guns brings the British Army a potent indirect fire option in Bolt Action. The BL 5.5 inch field howitzer gave excellent service to British and Commonwealth forces throughout World War II.

    Pre-Order
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    M6 Fargo 37mm GMC

    The M6 Gun Motor Carriage, more commonly known as the M6 Fargo, was America's first tank destroyer of World War II. Mounting a 37mm anti-tank gun on the Dodge Weapons Carrier the Fargo provided mobile anti-tank capability to US infantry formations.

    Pre-Order
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    Panzer Lehr Squad

    All the panzergrenadiers of the Panzer Lehr were mounted on half-tracks, making it the only fully mechanised unit in the German army. They were the first to fight alongside the deadly Tiger II. In 1944, they found themselves stationed in France to await the inevitable Allied invasion.

    Pre-Order

    Out Now

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    Campaign D-Day: US Sector

    The third D-Day Bolt Action Campaign book focusses on US actions in the wake of the D-Day landings, but with twelve new scenarios and new units for the SAS, Marquis and German belligerents, it is essential reading for anybody interested in the theatre.

    View in Store
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    Campaign D-Day: British & Canadian Sectors Digital Editions

    Plan your British & Canadian campaigns whilst on the go with the digital edition of the second in the trilogy of D-Day campaign books - available both in pdf and ebook formats.

    View in Store
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    D-Day Themed Bundles

    Get started gaming D-Day themed battles with a selection of great valued army bundles. Whether you're mounting a heroic beach assault with United States or British armies, or intend to defend the Atlantic Wall with static German divisions, there's a bundle to get you started.

    View in Store
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    Japanese Metal Pill Boxes

    Jumping theatres, but keeping to the amphibious assault theme, populate your Pacific island defences with these pill boxes. Protect your lines of communication or hinder an enemy attack route. Pack contains two MDF pill boxes, by Sarissa Precision.

    View in Store

    Gruß

    Meyer :tiger1:

    Gut aussehen tut es schonmal, denke das könnte was für uns sein?

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    On top of that, we are happy to inform you about our brand new roadmap, which is now hosted on Trello instead of a dull wall of text.

    Trello.com

    Additional News

    New Maps

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    El Hamma - March 1943, Tunisia

    On the 29th March 1943, New Zealand and British forced defeated the Germans at the Battle of the Mareth Line and entered El Hamma. Map takes place during the battle and represent a collective image of a territory fought for.

    New Weapons

    Showcase_Vickers.pngVickers HMG

    New Vehicles

    Showcase_Sdkfz222.pngSd.Kfz. 222

    New Commander Support Vehicle

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    That concludes our new article, stay with us for the future updates!

    Our discord: Discord.gg

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    Gruß

    Meyer :tiger1:

    Hatte leider die letzten Wochen 0 zeit, musste Knechten, aber schön zu sehen das ich nicht der einzige bin der sich das geholt hat und geil findet!! Echt klasse geworden, besonders Seelow mit 40 tigern und 20 panthern :pzdf: :alarm:

    Gruß

    Meyer :tiger1:

    Hatte es, habs refounded. Du musst für alles bezahlen etc und wirklich mitreißend ist es wirklich nicht. Was richtig cool ist ist das hier, Gates of Hell Ostfront:


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    Ich habs in der Beta, ich finds Hammergut! Und was m ir sehr gelegen kommt ist das dieser ganze Bauscheiss wegfällt , hier gehts um die Schlacht und Taktik!

    Gruß

    Meyer :tiger1:

    Auch hier habe ich probiert bevor ich jetzt sage das es jetzt komplett unspielbar ist und die deutschen Panzer überhaupt nichts mehr ausrichten, ganz ohne Worte, Dreck , Müll und bezahlscheiss den nur noch irgendwelche Rumänen und so spielen... Selbst die Iwan und Polencheater lassen das Spiel sein, das sagt denke ich alles... Auch auf den Müll!!!

    Ich habe es gestern Nacht mal ausprobiert. Im Vergleich zur Beta die ich mit getestet hatte eine Zeitlang hat sich NICHTS geändert!! Wirklich absoluter Müll mit dem Sahnehäubchen das Du gleich zahlen darfst wenn die alle Kampagnen die auch noch buggy und Beta sind spielen willst... FINGER WEG!! zumindest im Moment! Ich hänge mal ein lustiges Vid hinter, die Komentare sind klasse 8o 8o

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    Wirklich ohne Worte, genau wie die grottenschlechten Modell, der Sound, einfach alles komplett Scheisse! Schade eigentlich...

    Gruß

    Meyer :tiger1:

    2 Gigabite Update!!

    Update 9 Changelog

    Hi everyone,

    This year is a very busy one for the whole team and we’re very excited to release Update 9 - which brings with it a ton of long-requested features that we’ve been keen to bring into the game - melee, the MG34, Utah Offensive modes, the admin camera and much more.

    We try to list every single significant change, and never mean to omit anything. When this happens, it’s usually a result of human-error in reconciling our in-game bug tracking with the compilation of the notes. We’re striving to provide as much context and information as possible about every line in the changelog.

    Like always, we’ll be monitoring all feedback from the Update and integrating it into our development plans. We’re particularly interested to see how the changes to Garrison behaviour affect the metagame and feel that the Admin camera will be a great way for us to better observe in-game behaviour.

    Thanks so much for your support and patience over the course of our development. We’re very excited to show you what we’ve got cooking up in the future as we move towards leaving Early Access and fighting on the Eastern Front!

    Find out more about some of Update 9's new additions below:

    Melee

    Utah Offensive

    Barbed Wire

    MG 34

    Admin Cam

    Patch Notes

    Armour

    We’ve done a deep-dive back into our armour code around both the weapon systems and physics systems, and felt that this required a more concerted effort to rewrite and polish both sets of code. As a result of this, we’re separating out balance with deeper system rewrites. In addition to this, we’re currently working to fill out the proper medium armour slots for all forces, as we know that the heavy armour skew in game has been causing issues for an unacceptably long period of time.

    Due to the time needed to fix many of these deeper issues, we’re releasing as many beneficial changes as we can, as fast as we can.

    • Reduced AT-Mine damage to Tanks. Mines no longer instantly destroy the following tanks: Tiger, Panther, Sherman 76mm, Sherman 75mm
    • Tank MG belt has been increased from 100 to 200 rounds (this is coupled with the fixed zeroing of the MGs)
    • Improved non-penetrating shell FX on Tanks
    • Bombing runs and Artillery no longer deals proximity damage to Tanks (only direct hits)
    • Adjusted the Luchs & Stuart gear speed ratio to be more linear and smooth
    • Improvements made to damage occlusion (Added multi-point damage occlusion). This affects all heavy weapons (rockets, grenades, mines, tank rounds etc.)
    • Improved Tanks MG hit detection. Please note, we’re aware of a persisting key issue with regard to the hit detection resulting in specific angles of both the target and the MG resulting in the target taking no damage from what appear to be obvious hits. We have a fix coming for this.

    Meta Changes

    • Disabled building Garrisons in neutral sectors
    • Capturing a Strong Point on Offensive maps now takes 60 seconds (Was 120 seconds)
    • Attacker Garrisons placed in enemy Active sectors on Offensive now takes 5 seconds to dismantle for the Defending forces (Was 30 seconds)
    • Disabled the HQ spawn if enemy is capturing that HQ sector on Offensive
    • Garrisons can now be placed in the first row/column of enemy sectors for 100 supplies (Unless locked). These are called Forward Garrisons.
    • Forward Garrisons are disabled if enemy are within 100m (But not dismantled)
    • Garrisons placed in friendly sectors still cost 50 supplies and an enemy needs to be within 15m of the garrison to disable it.
    • Removed the 20 second cooldown for disabling Garrisons and Airheads (How long it takes to change from disabled > enemy near)
    • Airheads now remain for 3 minutes allowing for 6 spawn waves (Was 2 minutes).
    • If a sector is lost, friendly nodes in the lost sector are destroyed
    • The engineer can build max 12 nodes per team (4 of each node per team)
    • Engineers can no longer build the same nodes within 50 meters of another node

    ----------------------------------------------------------

    Bug Reporting

    We've decided to remove the in-game bug reporting menu in an effort to consolidate the bug reports we’re receiving. Players should instead report any bugs they experience in the game’s Support page on Steam or via the Team17 support page below.

    Contact Team17 Support Here

    ----------------------------------------------------------

    Gameplay/Features

    • Added the MG 34 to German forces
    • Added Utah Offensive US/GER
    • Handheld weapons and tank MGs are now zeroed correctly by default
    • Added a 2 minute staging period to the start of Warfare matches.
    • Added an Admin/Spectate camera for server admins
    • Increased max player level to 500
    • Add new rank icons to scoreboard for levels 200-500
    • Bullets no longer fire with perfect accuracy when leaving the sprint animation. Instead bullets will travel in the direction that your gun is facing
    • Reduced the AT-gun cost from 100 to 50 supplies
    • Made barbed wire functional. Due to the implementation, we are aware of specific locations in the game and per gamemode where this is not the case and will be fixing it.
    • Added a VOIP reconnect option to Audio settings. We’ve worked a lot directly with Vivox around the implementation of the voip systems and it should be far more stable now, but we felt this would be a good thing to have just in case.
    • Added a new anti-aliasing option called ‘Community TAA’ based on community feedback. We’ve added the most popular mixture of settings to the AA as we can no longer allow manual tweaks via .ini - which was used to remove grass and other objects from the game.
    • Changing foliage settings no longer causes bushes to disappear
    • Locked the ability to edit the engine.ini to prevent users disabling Grass/Foliage/Landscape
    • Blueprints will be despawned after 3 minutes if they are not built
    • Reduced dismantle timer for friendly blueprints to 2 seconds
    • Medics now bandage twice as fast as regular infantry
    • Shortened the Germans OP antenna to be more on par with the size of the US OP. We will be most likely remaking the models for both these and the Garrisons to be more optimised, higher quality and similar in size across all forces for balancing sake.
    • Increased pistol damage at range (to be a 2 shot kill at extended range)
    • Bombing runs and Artillery can now do radial damage to enemy trucks
    • Tracers on weapons are now a fixed 1-in-4 ratio, instead of the "25% chance to spawn" system as before
    • Vehicle wrecks now despawn when damaged by an explosion or after 5 minutes
    • Vehicle wrecks will not despawn after 5 minutes if a player is within 100m or is within 250m and is looking in the direction of the wreck
    • Vote-kicks now ban the player for 1 hour instead of 2 hours
    • Improved performance on the Enlist screen (Server browser)
    • Improvements made to damage occlusion (Added multi-point damage occlusion). This affects all heavy weapons (rockets, grenades, mines, tank rounds etc.)
    • Tanks and all explosives can now destroy both enemy and friendly mines
    • We’ve implemented a customised threshold on each reload animation, so that if it’s interrupted beyond a certain point the weapon will still be reloaded.
FH2-Fightnight

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