Mal so, mal so, ich denke im Moment ist es eigentlich gar nicht sooo schlecht. Einfach mal rein da und der Sache ne Chance geben
Gruß
Meyer
Mal so, mal so, ich denke im Moment ist es eigentlich gar nicht sooo schlecht. Einfach mal rein da und der Sache ne Chance geben
Gruß
Meyer
Bin schon lang dafür, unsere Gruppe wieder flott zu machen.
Sei es in Post Scriptum, FH2, Day of Infamy, oder Hell let Loose, ich steh Gewehr bei Fuß.
ROADMAP 2021, DIE RUSSEN KOMMEN:
Hey everyone,
Welcome to Dev Brief #114!
This week we're pleased to be sharing with you our updated Early Access Roadmap for 2021!
We'll also be sharing with you the key parts of Update 9 today! On top of that we're letting you know how you can test out these new additions and changes ahead of Update 9's launch to give us your thoughts and feedback before they go live.
We'd seen from various parts of the community that you'd like to get more involved in changes to the game ahead of their implementation and we're looking forward to further embracing that mantra with you.
Now I'm going to pass the Dev Brief over to Lead Developer Max to show you what's next for Hell Let Loose -
A Message From Max - Roadmap Update!
Hi everyone,
We are excited to share the first roadmap update of 2021! This will show what’s coming up in Update 9 and what is still to come this year and beyond. We also want to give you more info about some of the changes well in advance of Update 9 itself, in order to keep new and veteran players better informed and to provoke conversation before we open testing up in the PTE.
Hell Let Loose PTE Application
Within the next few weeks we will begin testing U9. This is to make sure we have stable servers and clients before the update gets pushed live. We will have a focus on specific things we want the community to test and give feedback on, and will let you know what these are closer to the test date. We are happy to tell you it will now have a separate Steam application dedicated to testing.
While this was a large amount of work to set up for previous playtests, it had always been our desire to provide you with a separate app for quick access. We were able to take the time shortly after the launch of U8 to establish this new system.
Updated Roadmap - 2021!
Update 09: Q1 2021
And many more changes!
Medium Term Still To Come:
Beyond this Roadmap
We want to assure you that there’s tons to come beyond this roadmap, we simply can’t fit it all on here and feel it’s more important to communicate short and medium term goals on this image.
Am Panzersystem wollen sie endlich auch arbeiten:
Armor System Rework
One of our toughest challenges has been how we tackle the armor bugs and inconsistencies, and get it to a place where it is fun, satisfying and consistent.
Update 9 contains many changes to armor. Some large ones are:
We will continue work on the many different aspects of the armor system in response to community feedback, taking into consideration but not limited to the following:
We want to acknowledge that the current tank play can be very frustrating, and we are 100% dedicated to improving the overall armour and vehicle experience based on the community's feedback. This will not come all at once, as it requires rigorous testing and significant development time, but we want to reaffirm this is a top priority. The reason we’re unable to achieve this in a single update is due to the intense complexity behind the scenes as to how the vehicle physics model works. Often, adjusting one aspect of the vehicles will cause unintended other issues.
For example, while we can easily alter some aspects of penetration or armour values, we feel that there are endemic issues in the way the physics model works that will require a bigger relook.
We still have a lot to do, and are far from happy with it’s current implementation. We will be continuing to make significant changes, and will be asking the community for feedback when we have more focused PTEs post Update 9.
We are aware of some current optic and gun offsets that can arise during gameplay. We understand why this is happening and are currently troubleshooting the best approach, however this is likely a significant rework and will require a lot of development and QA time.
There are some immediate collision and hitbox issues that we will be looking to resolve for U9, but will require additional work to make this more consistent and intentional. We will do our best to eliminate as many armour bugs we can for U9, and we appreciate the patience as we work to fix this for the community, especially for those who main tanks.
.INI File & AA Settings
We have made the decision to lock the .ini file to avoid exploits and game-breaking alterations. As we’ve had to lock this, we’ve collated a huge number of community-specific AA settings and have included these as an AA setting (this can be accessed in the Options menu under “Community”).
VIVOX / VOIP
We have seen some significant improvements to the in-game voip since last week due to changes made by Vivox. We are going to continue to troubleshoot with them and we will continually provide updates as we work to resolve these issues.
We have also included in U9 the ability to re-connect to the VIVOX server via the game options menu, this may resolve your VOIP bug, depending on the issue you are experiencing.
Grass & Foliage
We’ve rewritten the way we spawn grass so it is now near-instant. This will provide a significant upgrade to the cover and concealment within the game - especially near spawns. We have also worked through all maps to make sure that grass and bushes are not affected by setting scaling. This means that low foliage quality settings will no longer remove concealing bushes.
Loadouts
We are looking at ways to balance loadouts as we look to introduce the Russian forces and therefore more weapons into the game. The current loadouts are by no means final and will be something that will be constantly tweaked for gameplay and balance throughout ongoing development.
Also we will be introducing some new loadouts specifically to those roles that lack a second loadout.
Wenn das so umgesetzt wird und die Fahrphysik auch in Angriff genommen wird, dann wird das richtig geil!
Gruß
Meyer
Bevor sie Ivan Karten einstellen, sollten sie am Fuhrpark gehörig arbeiten.
Erstmal alles vernüftig zum laufen bringen
Kursk klingt nach Panzerschlacht, da zieh ich doch gleich mal die Ketten rauf!
Der Panther lädt auch schon die Batterien und wird aufmunitioniert, Kursk wir kommen wenn es soweit ist
Gruß
Meyer
Geil!
MELEE ATTACKS kommen!
Hey everyone,
Welcome to Dev Brief #117!
This week we're sharing with you the details on our upcoming melee combat mechanic!
To take you through all the details, as well as when you'll be getting to grips with your new melee weapons, I'll be passing you over to Lead Developer Max -
A Message From Max - Melee in Hell Let Loose
Hi everyone!
In Update 9 we’ll be introducing melee for the first time to Hell Let Loose.
Melee in World War Two was a far more common occurrence than most people think and often took place in brutal room to room fighting - perhaps most poignantly depicted in a tragic scene in Saving Private Ryan.
How to Melee
We wanted to emulate the ability to immediately draw your melee weapon and plunge it into the enemy. To do this, we’ve enabled the B key as a quick melee attack. It’ll go for the immediate stab on the target by checking your inventory, seeing which melee weapon you possess and then actioning the attack.
For those who enjoy a more deliberate rampage, you can simply equip your melee weapon in your inventory before going for the kill.
In terms of parameters, we’re going to be testing relative reach and speed of a stab in order to give each melee weapon its own benefits. As a result of this, we’re then able to add different melee weapons to different loadouts later - with different speeds and ranges (including bayonets).
We thought a lot about how we’d introduce melee into such a fast and hardcore game like Hell Let Loose. If we made melee require multiple hits on the target, then it’s very likely that melee would almost never be used - as any attempt to do so would get you killed before being able to administer the killing blow. Similarly, we thought about potentially adding the ability for a blocking or parry system, but realised that this would also be entirely unused as it’s highly unlikely your target will resort to melee in the circumstance.
We felt that melee would most frequently be used when successfully flanking the enemy - moving your way through a trench or building brutally dispatching the enemy as quickly and efficiently as possible. As a result of this design, meleeing in Hell Let Loose kills the enemy instantly, covering your weapon and hands in blood.
Development Update
The team is incredibly busy right now working through issues that arose during the previous PTEs. Thank you everyone for the very useful feedback. We’re excited to action all of it in order to ensure a smooth release of Update 9.
Onwards to the weekend!
That wraps up this week's Dev Brief!
It's slightly shorter than usual, but we wanted to get... Straight to the point and share the core mechanics of how this new combat feature will work.
Let us know what you think too! What melee weapons would you like to see in the future?
Have a great weekend everyone.
We'll see you on the frontline.
Das sieht gut aus, ich schärfe und poliere schonmal meinen Klappspaten!
Ich auf, das könnte lohnen
2 Gigabite Update!!
Update 9 Changelog
Hi everyone,
This year is a very busy one for the whole team and we’re very excited to release Update 9 - which brings with it a ton of long-requested features that we’ve been keen to bring into the game - melee, the MG34, Utah Offensive modes, the admin camera and much more.
We try to list every single significant change, and never mean to omit anything. When this happens, it’s usually a result of human-error in reconciling our in-game bug tracking with the compilation of the notes. We’re striving to provide as much context and information as possible about every line in the changelog.
Like always, we’ll be monitoring all feedback from the Update and integrating it into our development plans. We’re particularly interested to see how the changes to Garrison behaviour affect the metagame and feel that the Admin camera will be a great way for us to better observe in-game behaviour.
Thanks so much for your support and patience over the course of our development. We’re very excited to show you what we’ve got cooking up in the future as we move towards leaving Early Access and fighting on the Eastern Front!
Find out more about some of Update 9's new additions below:
Patch Notes
Armour
We’ve done a deep-dive back into our armour code around both the weapon systems and physics systems, and felt that this required a more concerted effort to rewrite and polish both sets of code. As a result of this, we’re separating out balance with deeper system rewrites. In addition to this, we’re currently working to fill out the proper medium armour slots for all forces, as we know that the heavy armour skew in game has been causing issues for an unacceptably long period of time.
Due to the time needed to fix many of these deeper issues, we’re releasing as many beneficial changes as we can, as fast as we can.
Meta Changes
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Bug Reporting
We've decided to remove the in-game bug reporting menu in an effort to consolidate the bug reports we’re receiving. Players should instead report any bugs they experience in the game’s Support page on Steam or via the Team17 support page below.
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Gameplay/Features
Die ellenlane Liste mit Bugfixes bitte bei Steam einsehen bei Interesse, das hab ich mir nicht gegeben...
Das sieht sehr sehr viel aus was hier schon steht, bin ich ja mal auf Steam gespannt, danke für die information
Ist echt ein großer Schritt nach vorne der Patch, funktioniert prima
Das 2 GB Update von Hell let Loose, dient hauptsächlich nur der Konfiguration und Spielbarmachung, von beschissenen Controllern. Neue Karte hin, oder her. Da scheißt man doch mit Tastatur und Maus wieder voll ab.
Analog Stick Kack und dergleichen Nutzbarmachung etc. Das geht dahin, wo wir PC Gamer nicht hin wollen. Bald können wir uns mit Konsolen Kranken, Tageslicht Scheuen und Leuten mit gesunder Kellerbräune auf den gleichen Servern herumschlagen, da vergehts mir schon beim Lesen. Das stinkt mir sowas von dermaßen.
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